![]() ![]() ![]() So let’s dive right in and make some simple god rays. And while these approaches work, there’s no need to overcomplicate things. Perhaps some procedural gradient textures layered together and mixed with noise on the input vectors. At first glance you might think a spotlight and maybe some volumetrics would be required to achieve this. The look of a beam of light shooting through the clouds to illuminate a subject is something I’ve been asked about before a few times. Crepuscular rays, sunbeams, god rays, whatever you’d like to call them.
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